
The weapons from Quake 3 I made sprites from don't have muzzle flashes. ZDoom Phorum goons, who detailed a lot of the BEX stuff I used to make this id Software for the other sounds I lifted from Q3A Sparky of KISS Software for a couple sprites I lifted from Alpha4 Guns, and the status bar numbers from Strifed1.wad This ZIP file also contains TG-Q3DM3, which when loaded on top of CW-Q3DM1, applies new effects that make it more like Quake for his Q3AVOX.WAD, which I used most of the sounds from. This is made for deathmatch, and as such looks weird in singleplayer, as well as really unfair.

Stay clear of the explosion.Īll pickups are replaced as well, and ammo counts have been increased drastically. Plasma Gun: Shoots bursts of fast but inaccurate plasma.ħ. Lightning Gun: Insane fast, just keep your crosshair on your enemy.ĥ. Rail Gun: Super strong rail, but slow recovery.Ĥ. Shotgun: 2 barrels of death, lethal at close range.ģ.

Charged Gauntlet (red): Even more lethal and quick.Ģ. Gauntlet (green): High powered glove for easy close combat frags.ġ. Supposed to be simplistic, it sort of makes Doom deathmatch feel a little different.ġ. It is based on Quake 3 Arena, another game we like to play. A Simple wad I threw together for use in my deathmatching with a friend.
