



The remaining duration on "+1 population gain per second" increases from 12 seconds to 112 seconds. 12 seconds later(so 12 seconds left on the buff) a novalith is fired, causing 150 additional population damage. Multiple triggers of this buff add to the remaining duration on the buff, but the rate of extra population gain never rises above 1 per second.Įxample: Planetary bombardment kills 36 population on an advent world- 24 will be regenerated over the next 24 seconds.

If the population loss is caused by enemy bombardment(including novalith cannons) for every 3 population lost the planet gains 2 seconds of "+1 population gain rate per second". Perhaps change it to something like:Ĭleanse and Renew: Whenever your planets suffer population damage planetary resurrection centers begin reviving some of the populace. The obvious choice IMO would be "Cleanse and Renew" as that technology is currently boring, rather weak, and the name is perfect for what I had in mind. So I got to thinking, the advent rebels are all about rebirth and Resurrection, so why not rework one of their technologies to include planetary Resurrection stations to help their planets recover from population damage. The point is, while unstoppable economic damage is annoying on both advent factions(as advent has nothing like the TEC shield generator or vasari kostura canon's ability to easily raid even a back line novalith), it's particularly an issue for the Rebels who have 2 of their strongest late game technologies hamstrung by any TEC player's novalith massacreing the populations of their high pop worlds. Wail of the Sacrificed is a very interesting cool new tool in their arsenal, and one they will never actually get to use against a smart TEC opponent, who can simply kill off the population of any world that might be turned into a bomb from accross the glaxy with their superweapon. Right now in that regard, every TEC loyal player(and some rebels) with a novalith cannon really ruines the advent rebel player's day. One of the most interesting and faction-defining technologies of the advent rebels is IMO "Wail of the Sacrificed", and between that technology and the % income buff granted by expulsion ti seem clear to me that the Advent Rebels are supposed to be dependent on grabbing and holding high population worlds.
